Hearing Aid - Post-Processing of 3D Render
In this project, I did the post-processing of the 3D render done in Substance by a colleague. I combined different renders to get the best lighting that represents the product well. Painted over critical parts that was not captured well in rendering, such as transparent plastic, where I painted the highlights & shadows and refraction (wires), using a reference.
3D Product Rendering
Sample 3D product renders I did in Substance, using existing models from the internet. I fixed the UVs in Blender to correct how the texture (and how light reacts) on the 3D model.

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