Welcome to my Portfolio!

I am presenting digital art illustrations, concept art and game art that I've produced since working in the
game industry since 2009, with international clients and game studios such as NaughtyDog, EA,
Ubisoft, Disney and Sega, as well as some personal projects in games.
- Set A : Stylized & Colored  -
Stylized Art
Digital Painting, Painterly, Whimsical

(Left) "Fire Dragon" - Commissioned artwork for a game, 2013. (Right) "Little Swimmer" - Personal artwork, 2012.
Environment Art
Digital Painting, Photo-bashing, Composition, 2D Art Production

(Above left & right) "New Zealand" and "High Divide Snowfall" - 2D Art Production for Disney Playdom's "Animal Kingdom" Hidden Object Game on Facebook, 2012.
- Set B : Concept Art Sketches in B&W -
- Concept Drawings -
"Stratus: Battle for the Sky" (Formerly "Disciples of the Storm")
Concept Art, Digital Painting

(First Row, Left to Right) "Ruin" Concept: a) Early design sketch, b) WIP,  c) "A-C" WIP  
(Second Row, Left to Right) "Bridge" Concept, "Obelisk" Concept Art (Set)

"Stratus: Battle for the Sky" is a Real-Time Strategy (RTS) Game set in a mythical world torn apart by war of the gods. 

Client: Storm Isle Productions | Check out their About page where they featured my drawings!
UI Design for Zems | www.zems.com
UI Design, Online Card Game, Card Design, Board Design
I worked with the makers of Zems online during the early iterations and my task included UI & UX Design, which involved research & development, concept design, studies, ideations and working directly with the client. The designs featured above are just one of the versions I did for the Card, Board, and Hex or board pieces (not featured) as the design brief got revised and the UI/UX underwent several iterations.
2D Games Concept Art
Digital Painting, Concept Art, 2D Art Production, 2D Games, Mobile Games, RPG, UI, Casual Games

(Above left to right) a. Art Test: Re-skin of Doodle Jump concept, b. Coral Studies, c. Concept for short game. (Below left to right) d-f. Concept Art for short game (same as b&c) g. RPG UI concept studies
Cosmic Cube: Mobile Game Re-creation
Concept Art, Game Design, Mobile Game, UI Design, Casual Games

This is a re-imagination of the game from royalgames.com called "Silver Screen" which is a puzzle game. I designed a world, a story, a character around the game to base the design of the UI elements upon while staying true to the cubed pieces and tweaking it to make it look more interesting with the inner cube colors like gems. There's much to explore and design for the world and map to improve the UI. The first image on second row are early concepts for the board & pieces before the storyline was formed. I really enjoyed doing this and I would love to continue developing this!
Thank you for viewing! :)

I have an opening available for freelance projects!
Contact me at charitycalderon@gmail.com, or
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